Likewise, he says good-bye to his father who stands outside his inn to give Aren a last minute pep talk. For example, when the main character Aren sees his girlfriend Laura to tell her he's leaving town to study and develop his newly discovered magic ability, he meets her at the town well. One of the major game play annoyances (more a design feature than a glitch) is the way nonplayer characters (NPCs) are left in situ for days on end. The game has a couple of irritating or, at the least, noticeable quirks. Furthermore, any magic invoked in the game must be learned and studied by any would-be spell caster in a sufficiently pedestrian manner to allow at least the illusion of normalcy by the player. At times, of course, the natural process involves some level of magic but, after all, this is a fantasy game world. It's nice to see a plotline in which the characters actually have realistic faults and frailties and can make mistakes in judgment and actions that don't automatically and immediately result in a quick death, thus requiring endless save game restorations for the player.Īs in most real-life situations, your characters have time to work out the problem and restore health and sense through a natural process. This is adventuring at the gut level and, for the most part, the game pulls it off quite nicely.Ĭharacters clearly have unique personalities as well as objectives and cleverly integrated agendas which merge smoothly with the main storyline rather than seeming to be artificially contrived in order to serve as a convenience to the main character. Betrayal in Antara has a fully developed storyline designed to involve the player at the detailed human level and focuses on the trials and tribulations of the main character in such a manner that a certain suspension of disbelief is possible.
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